By Richard Clark –
March 18, 2009
I was thinking about getting Fable via Xbox Live this week while it’s on sale for just $10. Now, I feel kind of guilty: In an interview with industry site Develop, Fable franchise designer Peter Molyneux explains just how bad it got during the creation...
I was thinking about getting Fable via Xbox Live this week while it’s on sale for just $10. Now, I feel kind of guilty:
In an interview with industry site Develop, Fable franchise designer Peter Molyneux explains just how bad it got during the creation of the first game: “If I’m honest, on Fable we just burnt people’s lives; we destroyed the team. Week after week, month after month, they worked 50, 60, 70, 80 hour weeks. It destroyed their lives and destroyed their marriages. You just can’t do that anymore. You can’t do it.”
via Peter Molyneux: Fable Caused Burn Out, Game’s Developer Got Bad Ideas While Drinking.
About the Author
Richard Clark (Co-Founder/Editor-in-Chief) has spent his entire life writing, reading, listening, and playing. He has a Bachelors in Theology from the Baptist College of Florida and has a Master of Arts in Theology and the Arts from the Southern Baptist Theological Seminary. He lives in Louisville, KY where he is the classroom technology manager at The Southern Baptist Theological Seminary. In addition to writing at Christ and Pop Culture, he is also a staff writer for
Kill Screen Magazine's website and has written for various other outlets such as Paste, Gamasutra, and Collide.
Email: deadyetliving [at] gmail [dot] com. Twitter:
@deadyetliving. Xbox Live: deadyetliving
Sad to say, but a lot of games have this kind of genesis.
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