Game Development And Other Excuses

Game Development And Other Excuses, a really short story: “When the team was crunching, the developer worked weekends and twelve-hour days. His wife was usually asleep by the time he got home, and his absences became a point of contention with her.” Read the rest.

Game Development And Other Excuses, a really short story: “When the team was crunching, the developer worked weekends and twelve-hour days. His wife was usually asleep by the time he got home, and his absences became a point of contention with her.”

Read the rest.

About the Author

Richard Clark (Co-Founder/Editor-in-Chief) has spent his entire life writing, reading, listening, and playing. He has a Bachelors in Theology from the Baptist College of Florida and has a Master of Arts in Theology and the Arts from the Southern Baptist Theological Seminary. He lives in Louisville, KY where he is the classroom technology manager at The Southern Baptist Theological Seminary. In addition to writing at Christ and Pop Culture, he is also a staff writer for Kill Screen Magazine's website and has written for various other outlets such as Paste, Gamasutra, and Collide. Email: deadyetliving [at] gmail [dot] com. Twitter: @deadyetliving. Xbox Live: deadyetliving