By Richard Clark –
April 9, 2009
The game about a true Iraq War battle is in the midst of some pretty predictable controversy, and the publisher isn’t helping: Not even out, the game is already sending mixed signals. While the developer says, “For us, games are not just toys,” Konami states,...
The game about a true Iraq War battle is in the midst of some pretty predictable controversy, and the publisher isn’t helping:
Not even out, the game is already sending mixed signals. While the developer says, “For us, games are not just toys,” Konami states, “At the end of the day, it’s just a game.” Konami’s VP of marketing, Anthony Crouts told The Wall Street Journal, “We’re not trying to make social commentary. We’re not pro-war. We’re not trying to make people feel uncomfortable. We just want to bring a compelling entertainment experience.”
via Kotaku – Konami’s Iraq War Game Brouhaha – Six Days in Fallujah.
About the Author
Richard Clark (Co-Founder/Editor-in-Chief) has spent his entire life writing, reading, listening, and playing. He has a Bachelors in Theology from the Baptist College of Florida and has a Master of Arts in Theology and the Arts from the Southern Baptist Theological Seminary. He lives in Louisville, KY where he is the classroom technology manager at The Southern Baptist Theological Seminary. In addition to writing at Christ and Pop Culture, he is also a staff writer for
Kill Screen Magazine's website and has written for various other outlets such as Paste, Gamasutra, and Collide.
Email: deadyetliving [at] gmail [dot] com. Twitter:
@deadyetliving. Xbox Live: deadyetliving