Murder, looting, pizza theft, and other hazards of cooperative video-gaming.

Murder, looting, pizza theft, and other hazards of cooperative video-gaming: What is it about games that bring out the worst human behaviors? I’m sure the guy next to me was a wonderful human being, a delightful co-worker, and a caring husband and father. But in...

Murder, looting, pizza theft, and other hazards of cooperative video-gaming:

What is it about games that bring out the worst human behaviors? I’m sure the guy next to me was a wonderful human being, a delightful co-worker, and a caring husband and father. But in this game, he was the Poseidon to my Odysseus—yes, it felt that epic—an enemy bent on ensuring that I would never reach the promised land. As long as you don’t take it too personally, cooperative play reveals what makes video games such a special medium. Being granted the opportunity to be friends or adversaries, games allow us to act out the worst of human pathologies and encourage behaviors that would get us yelled at, arrested, or killed in the real world.

About the Author

Richard Clark (Co-Founder/Editor-in-Chief) has spent his entire life writing, reading, listening, and playing. He has a Bachelors in Theology from the Baptist College of Florida and has a Master of Arts in Theology and the Arts from the Southern Baptist Theological Seminary. He lives in Louisville, KY where he is the classroom technology manager at The Southern Baptist Theological Seminary. In addition to writing at Christ and Pop Culture, he is also a staff writer for Kill Screen Magazine's website and has written for various other outlets such as Paste, Gamasutra, and Collide. Email: deadyetliving [at] gmail [dot] com. Twitter: @deadyetliving. Xbox Live: deadyetliving