By Richard Clark –
April 2, 2009
This is such a brutal headline: “Virtual Leagues Fold, Forcing Gamers to Find Actual Jobs” I’m not heartbroken, though. I’ve always been uncomfortable with the idea of video games as a sport or as mere competition. I’m sure it’s just taste, but I prefer my...
This is such a brutal headline: “Virtual Leagues Fold, Forcing Gamers to Find Actual Jobs”
I’m not heartbroken, though. I’ve always been uncomfortable with the idea of video games as a sport or as mere competition. I’m sure it’s just taste, but I prefer my favorite medium to be primarily artistic rather than athletic in nature. I have doubts about gaming’s ability to progress artistically if it doesn’t first shun it’s skill-oriented goals.
Then again, maybe this really is just an altogether different medium. Honestly, I’m just altogether torn on the issue.
About the Author
Richard Clark (Co-Founder/Editor-in-Chief) has spent his entire life writing, reading, listening, and playing. He has a Bachelors in Theology from the Baptist College of Florida and has a Master of Arts in Theology and the Arts from the Southern Baptist Theological Seminary. He lives in Louisville, KY where he is the classroom technology manager at The Southern Baptist Theological Seminary. In addition to writing at Christ and Pop Culture, he is also a staff writer for
Kill Screen Magazine's website and has written for various other outlets such as Paste, Gamasutra, and Collide.
Email: deadyetliving [at] gmail [dot] com. Twitter:
@deadyetliving. Xbox Live: deadyetliving
I dunno. I’ve kinda felt that games stopped being skill-oriented a long time ago. When I play a game these days, if I can’t survive and win with less than a handful of deaths, I’m very surprised. There aren’t games like Super Mario Bros anymore. Save points and easy goals have shifted game interest from increasing skills until able to beat the game engine to simple grinds that provide slim interaction with story elements.
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