The Video Gaming World Has Made a Shift in its Preferred Hero.
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What? No Gordon Freeman?
Thinking about it though, I’m not sure that video game heroes have ever been of similar mold to the action heroes of the ’80s. I think the geek market, being the prime market for video games, has always been happier with average-looking heroes than the jock market has. Some historical examples:
1981:
• Mario. Slightly tubby plumber. Goofy Mustache. Overalls.
1982:
• Pitfall Harry. Lean fella in a pith helmet and khaki shorts.
1983:
• Dirk the Daring. While he does have some forearm-and-calf muscle mass, Dirk was a dork.
1986:
• Link. Essentially a spritely teenager in 1986 and becoming more and more childlike over the years until his Wii incarnation, which seems a return to the 1986 Link.
• Samus Aran. Not a man and not particularly buff. At least not in the two versions of the game I had played.
1987:
• Larry Laffer. Ew. I mean seriously.
1990:
• Guybrush Treepwood. Actually scrawny. Saving grace is nice rock hairdo.
1996:
• Lara Croft. Granted that she’s never been exactly realistic, but she’s still not your old-school action hero.
1997:
• Cloud Strife. Typical anime action hero. So very not Schwarzenegger.
1998:
• Gordon Freeman. C’mon, a physicist? With Rivers Cuomo glasses and a Jonathan Coulton Beard.
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Granted, during this time we also saw Solid Snake, Ryu (from Streetfighter), Duke Nukem, and Master Chief and Kratos from a couple years ago, but still, the video game hero was hardly monolithic in either design or personality.
I totally agree the Dane.