<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:series="http://unfoldingneurons.com/"
		>
<channel>
	<title>Comments on: Going Beyond New Releases: Appreciating Culture as Tradition, Part 2</title>
	<atom:link href="http://www.christandpopculture.com/featured/going-beyond-new-releases-appreciating-culture-as-tradition-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.christandpopculture.com/featured/going-beyond-new-releases-appreciating-culture-as-tradition-part-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=going-beyond-new-releases-appreciating-culture-as-tradition-part-2</link>
	<description>Where The Christian Faith Meets The Common Knowledge of Our Age</description>
	<lastBuildDate>Thu, 09 Feb 2012 21:18:42 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: The Dane</title>
		<link>http://www.christandpopculture.com/featured/going-beyond-new-releases-appreciating-culture-as-tradition-part-2/#comment-44049</link>
		<dc:creator>The Dane</dc:creator>
		<pubDate>Sat, 13 Jun 2009 19:44:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=3825#comment-44049</guid>
		<description>That was a sentence!</description>
		<content:encoded><![CDATA[<p>That was a sentence!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alan Noble</title>
		<link>http://www.christandpopculture.com/featured/going-beyond-new-releases-appreciating-culture-as-tradition-part-2/#comment-44046</link>
		<dc:creator>Alan Noble</dc:creator>
		<pubDate>Sat, 13 Jun 2009 18:47:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=3825#comment-44046</guid>
		<description>@Dane, While I&#039;m on vacation, I am restricting myself to one sentence comments in order to spend more time relaxing, and this was the one sentence.</description>
		<content:encoded><![CDATA[<p>@Dane, While I&#8217;m on vacation, I am restricting myself to one sentence comments in order to spend more time relaxing, and this was the one sentence.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Dane</title>
		<link>http://www.christandpopculture.com/featured/going-beyond-new-releases-appreciating-culture-as-tradition-part-2/#comment-43892</link>
		<dc:creator>The Dane</dc:creator>
		<pubDate>Wed, 10 Jun 2009 16:07:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=3825#comment-43892</guid>
		<description>RE #1: This really doesn&#039;t work so well. With the exception of a handful of games, relic games really don&#039;t have anything on the more recent vintage. When I got my PS2 four years ago, I got Midway Classics in addition to games like &lt;i&gt;Dark Cloud 2&lt;/i&gt;, &lt;i&gt;God of War&lt;/i&gt;, and &lt;i&gt;GTA:SA&lt;/i&gt;. I was excited because these were the arcade games that I grew up with. 

&lt;i&gt;SpyHunter&lt;/i&gt;, &lt;i&gt;Defender&lt;/i&gt;, &lt;i&gt;Gauntlet&lt;/i&gt;, &lt;i&gt;Joust&lt;/i&gt;, &lt;i&gt;Paperboy&lt;/i&gt;, &lt;i&gt;Rampage&lt;/i&gt;, &lt;i&gt;Marble Madness&lt;/i&gt;, &lt;i&gt;Robotron 2084&lt;/i&gt;, &lt;i&gt;Smash TV&lt;/i&gt;, etc.

And you know what? The games just aren&#039;t that fun. Especially when you aren&#039;t risking a quarter. They&#039;re repetitive and uninspired. They don&#039;t reward time spent. 

There are of course exceptions. &lt;i&gt;Zelda&lt;/i&gt; and &lt;i&gt;Metroid&lt;/i&gt; and &lt;i&gt;Super Mario Bros.&lt;/i&gt; on NES. &lt;i&gt;Zork&lt;/i&gt; and its descendants on PC. Plus all the LucasArts adventure games like &lt;i&gt;Monkey Island&lt;/i&gt; (currently being remade) and the still sublime &lt;i&gt;Grim Fandango&lt;/i&gt;. You start getting better games once the Genesis/SNES generation hits (I can still play and adore &lt;i&gt;Herzog Zwei&lt;/i&gt;). But even with the lauded game series troubles crop up. I recently purchased the &lt;i&gt;Fallout&lt;/i&gt; collection (since I enjoyed the world I explored in the Bethesda version) and, well, I was so underwhelmed by the obnoxious control scheme that I put it down &#039;til a time when I&#039;m really bored with games I already have.

(Which may be a while. Talking about &lt;i&gt;Morrowind&lt;/i&gt; inspired me and as soon as I put down &lt;i&gt;WoW&lt;/i&gt;, I&#039;ll probably return for a third go through the land of Vvardenfall&#8212;despite the crappy graphics.)

In any case, my point is: sometimes we privilege the New because it deserves to be privileged. If I pick up a random game from today, I&#039;m flat out more likely to enjoy it more than a random game from 1987. I mean, I loved &lt;i&gt;Ice Climber&lt;/i&gt; at the time, but it doesn&#039;t exactly hold up and its glories were all relative to what came before it.

This is kind of what I was getting at with comics and film. The newer produce in these media &lt;i&gt;should&lt;/i&gt; be privileged over that from their gestational eras.

&lt;abbr&gt;&lt;em&gt;The Danes last blog post..&lt;a href=&quot;http://feedproxy.google.com/~r/nowheresville/~3/YmyiWLQvxLo/2009_04_01_old1.php&quot; rel=&quot;nofollow&quot;&gt;20090417.teaParty&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>RE #1: This really doesn&#8217;t work so well. With the exception of a handful of games, relic games really don&#8217;t have anything on the more recent vintage. When I got my PS2 four years ago, I got Midway Classics in addition to games like <i>Dark Cloud 2</i>, <i>God of War</i>, and <i>GTA:SA</i>. I was excited because these were the arcade games that I grew up with. </p>
<p><i>SpyHunter</i>, <i>Defender</i>, <i>Gauntlet</i>, <i>Joust</i>, <i>Paperboy</i>, <i>Rampage</i>, <i>Marble Madness</i>, <i>Robotron 2084</i>, <i>Smash TV</i>, etc.</p>
<p>And you know what? The games just aren&#8217;t that fun. Especially when you aren&#8217;t risking a quarter. They&#8217;re repetitive and uninspired. They don&#8217;t reward time spent. </p>
<p>There are of course exceptions. <i>Zelda</i> and <i>Metroid</i> and <i>Super Mario Bros.</i> on NES. <i>Zork</i> and its descendants on PC. Plus all the LucasArts adventure games like <i>Monkey Island</i> (currently being remade) and the still sublime <i>Grim Fandango</i>. You start getting better games once the Genesis/SNES generation hits (I can still play and adore <i>Herzog Zwei</i>). But even with the lauded game series troubles crop up. I recently purchased the <i>Fallout</i> collection (since I enjoyed the world I explored in the Bethesda version) and, well, I was so underwhelmed by the obnoxious control scheme that I put it down &#8217;til a time when I&#8217;m really bored with games I already have.</p>
<p>(Which may be a while. Talking about <i>Morrowind</i> inspired me and as soon as I put down <i>WoW</i>, I&#8217;ll probably return for a third go through the land of Vvardenfall&#8212;despite the crappy graphics.)</p>
<p>In any case, my point is: sometimes we privilege the New because it deserves to be privileged. If I pick up a random game from today, I&#8217;m flat out more likely to enjoy it more than a random game from 1987. I mean, I loved <i>Ice Climber</i> at the time, but it doesn&#8217;t exactly hold up and its glories were all relative to what came before it.</p>
<p>This is kind of what I was getting at with comics and film. The newer produce in these media <i>should</i> be privileged over that from their gestational eras.</p>
<p><abbr><em>The Danes last blog post..<a href="http://feedproxy.google.com/~r/nowheresville/~3/YmyiWLQvxLo/2009_04_01_old1.php" rel="nofollow">20090417.teaParty</a></em></abbr></p>
]]></content:encoded>
	</item>
</channel>
</rss>

