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	<title>Comments on: Modern Warfare 2: The Wrong Side of the Gun?</title>
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	<description>Where The Christian Faith Meets The Common Knowledge of Our Age</description>
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		<title>By: CJ</title>
		<link>http://www.christandpopculture.com/featured/modern-warfare-2-the-wrong-side-of-the-gun/#comment-68418</link>
		<dc:creator>CJ</dc:creator>
		<pubDate>Mon, 01 Feb 2010 20:52:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=5072#comment-68418</guid>
		<description>You are taking this way out of proportion. What you don&#039;t understand is that you aren&#039;t being forced to kill the civillians, you have a choice to fire your gun or not and that is where you are being mistaken. I bet that when put in the scenario of the game you would go about on that mission shooting everyone you saw moving on that level without even thinking. If you must make such a big deal about it, then just don&#039;t shoot of skip the level over all. Run around and look at the terminal but don&#039;t engage in what your other &quot;team mates&quot; are doing. This is just a simulation. Nothing more. Nothing less. A game designed for entertainment to simulate the possibilites and unfortunate truths that can arise on any given day at any time. You as a christian should know and understand that the world we live in is so f*cked that a thing like this could happen. Infinity Ward is just putting it in perspective since hardly any other developer would. This game set to take place in the &quot;not so distant future&quot;, our world is spiralling down and it will all end soon due to our actions and our mistakes. And one more thing, the Terminal level takes place in Moscow, at a fictional airport called &quot;Zakhaev International Airport&quot;, not LAX.</description>
		<content:encoded><![CDATA[<p>You are taking this way out of proportion. What you don&#8217;t understand is that you aren&#8217;t being forced to kill the civillians, you have a choice to fire your gun or not and that is where you are being mistaken. I bet that when put in the scenario of the game you would go about on that mission shooting everyone you saw moving on that level without even thinking. If you must make such a big deal about it, then just don&#8217;t shoot of skip the level over all. Run around and look at the terminal but don&#8217;t engage in what your other &#8220;team mates&#8221; are doing. This is just a simulation. Nothing more. Nothing less. A game designed for entertainment to simulate the possibilites and unfortunate truths that can arise on any given day at any time. You as a christian should know and understand that the world we live in is so f*cked that a thing like this could happen. Infinity Ward is just putting it in perspective since hardly any other developer would. This game set to take place in the &#8220;not so distant future&#8221;, our world is spiralling down and it will all end soon due to our actions and our mistakes. And one more thing, the Terminal level takes place in Moscow, at a fictional airport called &#8220;Zakhaev International Airport&#8221;, not LAX.</p>
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		<title>By: Brian</title>
		<link>http://www.christandpopculture.com/featured/modern-warfare-2-the-wrong-side-of-the-gun/#comment-57766</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Sat, 14 Nov 2009 21:42:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=5072#comment-57766</guid>
		<description>I really appricate you putting this up because so many times people automaticly accuse video games(or other mediums in general) of the problems happening with things but its also right that there are those emmotionally stunted individuals like you said who shouldnt play this game who i am around those types of individuals quite often and they are all getting this game just because its &quot;awesome&quot;. Which in my mind somewhat disgusts me because sure it is a game but theres a point at which you have to see it as more than just something fun and as something which addresses a serious issue. So i thank you for writting this.</description>
		<content:encoded><![CDATA[<p>I really appricate you putting this up because so many times people automaticly accuse video games(or other mediums in general) of the problems happening with things but its also right that there are those emmotionally stunted individuals like you said who shouldnt play this game who i am around those types of individuals quite often and they are all getting this game just because its &#8220;awesome&#8221;. Which in my mind somewhat disgusts me because sure it is a game but theres a point at which you have to see it as more than just something fun and as something which addresses a serious issue. So i thank you for writting this.</p>
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		<title>By: Richard Clark</title>
		<link>http://www.christandpopculture.com/featured/modern-warfare-2-the-wrong-side-of-the-gun/#comment-57316</link>
		<dc:creator>Richard Clark</dc:creator>
		<pubDate>Wed, 11 Nov 2009 17:21:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=5072#comment-57316</guid>
		<description>All good points, Milo. Thanks!</description>
		<content:encoded><![CDATA[<p>All good points, Milo. Thanks!</p>
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		<title>By: Milo</title>
		<link>http://www.christandpopculture.com/featured/modern-warfare-2-the-wrong-side-of-the-gun/#comment-57302</link>
		<dc:creator>Milo</dc:creator>
		<pubDate>Wed, 11 Nov 2009 15:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=5072#comment-57302</guid>
		<description>This scene actually takes place at an airport in Russia, if that makes any difference. 

I think Infinity Ward has succeeded with making their point. This game travels far beyond your typical shooter. This game depicts the reality of war in a tragic, artistic, and true fashion. This scene is NOT intended for those who can&#039;t handle it or for those who are too immature to process the meaning behind it. 

Parents, this one&#039;s on you. It has a rating for a reason. It&#039;s sad, terrifying, horrific, and leaves you feeling sick to the stomach. You can shoot innocent civilians, or simply walk through it while the other terrorist do the killing. I shot them because it was implied in briefing that sacrifices would have to be made for the greater good. 

If you play it, you&#039;ll learn the meaning behind this scene by seeing what unfolds after. There are some major things to take away from it. Terrorism is of ultimate evil. It is not funny, nor is it to be taken lightly. The threat is real to anyone, any place. Furthermore, sacrificing innocent lives for the greater good can cause a reaction far beyond what you had intended. 

If you or your kids can&#039;t read into what it&#039;s really about, stay away. I hate to think of some kid laughing their way through the airport in Columbine style.</description>
		<content:encoded><![CDATA[<p>This scene actually takes place at an airport in Russia, if that makes any difference. </p>
<p>I think Infinity Ward has succeeded with making their point. This game travels far beyond your typical shooter. This game depicts the reality of war in a tragic, artistic, and true fashion. This scene is NOT intended for those who can&#8217;t handle it or for those who are too immature to process the meaning behind it. </p>
<p>Parents, this one&#8217;s on you. It has a rating for a reason. It&#8217;s sad, terrifying, horrific, and leaves you feeling sick to the stomach. You can shoot innocent civilians, or simply walk through it while the other terrorist do the killing. I shot them because it was implied in briefing that sacrifices would have to be made for the greater good. </p>
<p>If you play it, you&#8217;ll learn the meaning behind this scene by seeing what unfolds after. There are some major things to take away from it. Terrorism is of ultimate evil. It is not funny, nor is it to be taken lightly. The threat is real to anyone, any place. Furthermore, sacrificing innocent lives for the greater good can cause a reaction far beyond what you had intended. </p>
<p>If you or your kids can&#8217;t read into what it&#8217;s really about, stay away. I hate to think of some kid laughing their way through the airport in Columbine style.</p>
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		<title>By: Richard Clark</title>
		<link>http://www.christandpopculture.com/featured/modern-warfare-2-the-wrong-side-of-the-gun/#comment-57006</link>
		<dc:creator>Richard Clark</dc:creator>
		<pubDate>Mon, 09 Nov 2009 23:35:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=5072#comment-57006</guid>
		<description>You&#039;re right-on there, that&#039;s an issue I&#039;ve been thinking through as well. Though, I do appreciate that the game seems to treat these two things as seperate entities. Did you ever notice how single-player and multiplayer have two completely different title screens? For them, and for us, multiplayer is almost a completely different game from the campaign. 

And when I play multiplayer, I&#039;ve had two distinct mindsets at various times. Sometimes, I feel as though I&#039;m in a competitive sport, with the soldiers as mere icons, rather than actual serious concepts. I think this is just fine. Other times, I allow myself to appreciate the experience of being a part of a military team,  and what that must be like. Both instances I find to be valuable.</description>
		<content:encoded><![CDATA[<p>You&#8217;re right-on there, that&#8217;s an issue I&#8217;ve been thinking through as well. Though, I do appreciate that the game seems to treat these two things as seperate entities. Did you ever notice how single-player and multiplayer have two completely different title screens? For them, and for us, multiplayer is almost a completely different game from the campaign. </p>
<p>And when I play multiplayer, I&#8217;ve had two distinct mindsets at various times. Sometimes, I feel as though I&#8217;m in a competitive sport, with the soldiers as mere icons, rather than actual serious concepts. I think this is just fine. Other times, I allow myself to appreciate the experience of being a part of a military team,  and what that must be like. Both instances I find to be valuable.</p>
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		<title>By: jonnyflash</title>
		<link>http://www.christandpopculture.com/featured/modern-warfare-2-the-wrong-side-of-the-gun/#comment-56984</link>
		<dc:creator>jonnyflash</dc:creator>
		<pubDate>Mon, 09 Nov 2009 20:49:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=5072#comment-56984</guid>
		<description>I think the really hard part is reconciling something somewhat serious(ie. a complex presentation on the horrors and necessity of war) with something that is inherently escapist(the multiplayer deathmatches of the same game).  That&#039;s where it breaks down for me.  The game shows you something serious, then expects you to forget it as your frag your friends willy-nilly.</description>
		<content:encoded><![CDATA[<p>I think the really hard part is reconciling something somewhat serious(ie. a complex presentation on the horrors and necessity of war) with something that is inherently escapist(the multiplayer deathmatches of the same game).  That&#8217;s where it breaks down for me.  The game shows you something serious, then expects you to forget it as your frag your friends willy-nilly.</p>
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		<title>By: Richard Clark</title>
		<link>http://www.christandpopculture.com/featured/modern-warfare-2-the-wrong-side-of-the-gun/#comment-56974</link>
		<dc:creator>Richard Clark</dc:creator>
		<pubDate>Mon, 09 Nov 2009 19:50:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=5072#comment-56974</guid>
		<description>Really good thoughts, Johnny. One thing these games do is give people like me a chance to understand what those sorts of horrible situations might be like. I found that scene disturbing as well, but I also felt like I was a better person for having played it. Sometimes, experiencing something for yourself can be a door to empathy and understanding.</description>
		<content:encoded><![CDATA[<p>Really good thoughts, Johnny. One thing these games do is give people like me a chance to understand what those sorts of horrible situations might be like. I found that scene disturbing as well, but I also felt like I was a better person for having played it. Sometimes, experiencing something for yourself can be a door to empathy and understanding.</p>
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		<title>By: jonnyflash</title>
		<link>http://www.christandpopculture.com/featured/modern-warfare-2-the-wrong-side-of-the-gun/#comment-56843</link>
		<dc:creator>jonnyflash</dc:creator>
		<pubDate>Mon, 09 Nov 2009 04:27:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=5072#comment-56843</guid>
		<description>The more I think about this the more I think it is the right decision in the context of the game, although I probably won&#039;t buy the game at all.  I put down MW1 during the C-130 gunship level.  Having seen the actual video footage that level was lifted from and being absolutly horrified, I just couldn&#039;t enjoy the game after that.  Perhaps that was the point, and if so, it was effective.  I was put into a cold sweat, struck by the terrible reality of death raining down from the sky upon those scrambling, glowing shapes that were human(albeit terrorists.)  

Ironically, in my job in the air force reserve I&#039;ve actually loaded ammunition onto planes that then go on bombing runs on terrorist cells, so I understand the necessity of death, dismemberment and wanton destruction in war better than most, but if anything that means I enjoy its simulation even less.</description>
		<content:encoded><![CDATA[<p>The more I think about this the more I think it is the right decision in the context of the game, although I probably won&#8217;t buy the game at all.  I put down MW1 during the C-130 gunship level.  Having seen the actual video footage that level was lifted from and being absolutly horrified, I just couldn&#8217;t enjoy the game after that.  Perhaps that was the point, and if so, it was effective.  I was put into a cold sweat, struck by the terrible reality of death raining down from the sky upon those scrambling, glowing shapes that were human(albeit terrorists.)  </p>
<p>Ironically, in my job in the air force reserve I&#8217;ve actually loaded ammunition onto planes that then go on bombing runs on terrorist cells, so I understand the necessity of death, dismemberment and wanton destruction in war better than most, but if anything that means I enjoy its simulation even less.</p>
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		<title>By: The Dane</title>
		<link>http://www.christandpopculture.com/featured/modern-warfare-2-the-wrong-side-of-the-gun/#comment-55487</link>
		<dc:creator>The Dane</dc:creator>
		<pubDate>Fri, 30 Oct 2009 19:51:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=5072#comment-55487</guid>
		<description>Aw, &lt;i&gt;Railroads&lt;/i&gt; isn&#039;t boring. You pretty much have to like RTS games, but if you do, it&#039;s pretty intense.</description>
		<content:encoded><![CDATA[<p>Aw, <i>Railroads</i> isn&#8217;t boring. You pretty much have to like RTS games, but if you do, it&#8217;s pretty intense.</p>
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		<title>By: Richard Clark</title>
		<link>http://www.christandpopculture.com/featured/modern-warfare-2-the-wrong-side-of-the-gun/#comment-55472</link>
		<dc:creator>Richard Clark</dc:creator>
		<pubDate>Fri, 30 Oct 2009 17:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=5072#comment-55472</guid>
		<description>The Dane, I love your point about (most boring game in the world) Sid Meier&#039;s Railroads. That&#039;s stuff we should at least be aware of.

On the issue of tweens most-wanting MW2, that&#039;s another example of a trend I find MOST disturbing: kids in our culture not only gravitate toward innapropriate material, but it&#039;s often marketed to them and &lt;b&gt;parents don&#039;t even care.&lt;/b&gt; I must say, though, it&#039;s a lot better of a situation in the gaming industry than in the film, tv, and music industries. At least game publishers are somewhat wary about blatantly marketing their wares to teens. On the other hand, maybe they don&#039;t have to since most of the industry IS teenagers and young kids.</description>
		<content:encoded><![CDATA[<p>The Dane, I love your point about (most boring game in the world) Sid Meier&#8217;s Railroads. That&#8217;s stuff we should at least be aware of.</p>
<p>On the issue of tweens most-wanting MW2, that&#8217;s another example of a trend I find MOST disturbing: kids in our culture not only gravitate toward innapropriate material, but it&#8217;s often marketed to them and <b>parents don&#8217;t even care.</b> I must say, though, it&#8217;s a lot better of a situation in the gaming industry than in the film, tv, and music industries. At least game publishers are somewhat wary about blatantly marketing their wares to teens. On the other hand, maybe they don&#8217;t have to since most of the industry IS teenagers and young kids.</p>
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		<title>By: The Dane</title>
		<link>http://www.christandpopculture.com/featured/modern-warfare-2-the-wrong-side-of-the-gun/#comment-55468</link>
		<dc:creator>The Dane</dc:creator>
		<pubDate>Fri, 30 Oct 2009 17:02:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=5072#comment-55468</guid>
		<description>While I&#039;m personally not a fan of ratings boards, I think the ESRB generally does a better job at rating games than the MPAA does at rating movies. I think that parents can generally get a good idea about game content by looking at this immediately available piece of information.

(Incidentally, while playing the E-rated &lt;i&gt;Sid Meier&#039;s Railroads!&lt;/i&gt;, I was struck by the fact that the game promotes ruthless capitalist acumen. Not only do you compete with other rail barons, but the only way to actual success is to destroy their plans own for success. When you do so, you are treated to a fullscreen freeze frame of your opponent wallowing in despair. Is this what we want to teach our children? To hope for the the failure of others? Is that innocuous just because it doesn&#039;t include decapitations or innuendo or words that kids use regularly on the playground in elementary school?)

That Modern Warfare 2 is rated M should tell every parents something about the game&#039;s content. Though the fact that it&#039;s apparently earned Most-Wanted Game status &lt;a href=&quot;http://www.escapistmagazine.com/news/view/95748-Survey-Tweens-Want-Modern-Warfare-2-for-Christmas&quot; rel=&quot;nofollow&quot;&gt;for tweens&lt;/a&gt; says something else.

Amusingly, Australian authorites, like usual, are missing the point:&lt;blockquote&gt;The consequences of terrorism are just abhorrent in our community and yet here we are with a product that&#039;s meant to be passed off as a leisure time activity, actually promoting what most world leaders speak out publicly against.&lt;/blockquote&gt;

As if Activism would be legally allowed to &quot;promote&quot; terrorism.</description>
		<content:encoded><![CDATA[<p>While I&#8217;m personally not a fan of ratings boards, I think the ESRB generally does a better job at rating games than the MPAA does at rating movies. I think that parents can generally get a good idea about game content by looking at this immediately available piece of information.</p>
<p>(Incidentally, while playing the E-rated <i>Sid Meier&#8217;s Railroads!</i>, I was struck by the fact that the game promotes ruthless capitalist acumen. Not only do you compete with other rail barons, but the only way to actual success is to destroy their plans own for success. When you do so, you are treated to a fullscreen freeze frame of your opponent wallowing in despair. Is this what we want to teach our children? To hope for the the failure of others? Is that innocuous just because it doesn&#8217;t include decapitations or innuendo or words that kids use regularly on the playground in elementary school?)</p>
<p>That Modern Warfare 2 is rated M should tell every parents something about the game&#8217;s content. Though the fact that it&#8217;s apparently earned Most-Wanted Game status <a href="http://www.escapistmagazine.com/news/view/95748-Survey-Tweens-Want-Modern-Warfare-2-for-Christmas" rel="nofollow">for tweens</a> says something else.</p>
<p>Amusingly, Australian authorites, like usual, are missing the point:<br />
<blockquote>The consequences of terrorism are just abhorrent in our community and yet here we are with a product that&#8217;s meant to be passed off as a leisure time activity, actually promoting what most world leaders speak out publicly against.</p></blockquote>
<p>As if Activism would be legally allowed to &#8220;promote&#8221; terrorism.</p>
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		<title>By: Matt</title>
		<link>http://www.christandpopculture.com/featured/modern-warfare-2-the-wrong-side-of-the-gun/#comment-55465</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 30 Oct 2009 16:03:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=5072#comment-55465</guid>
		<description>Obviously parents need to control what their kids play.  I think you could make the argument that &quot;experiencing horror&quot; at this terrorist sequence is a valuable experience if it causes you to value life more, or to be more aware of atrocities in the world.   But I can understand opposition to that argument as well.  

Either way, this is NOT a kids game.  I think most &quot;Gamer&quot; dads would understand that and take precautions (assuming they are good at being a dad).  The problem is that I think that many parents, especially those that don&#039;t play modern video games, still take the &lt;i&gt;Game&lt;/i&gt; in &lt;i&gt;Video Games&lt;/i&gt; too literally.  I hope this will change as gaming becomes more prevalent among adults.  

For parents, it is easier to monitor movies.  More parents watch movies than play games, so they are familiar with the territory.  But parents that don&#039;t play games will have to make an extra effort to be familiar enough with what their kids are playing.</description>
		<content:encoded><![CDATA[<p>Obviously parents need to control what their kids play.  I think you could make the argument that &#8220;experiencing horror&#8221; at this terrorist sequence is a valuable experience if it causes you to value life more, or to be more aware of atrocities in the world.   But I can understand opposition to that argument as well.  </p>
<p>Either way, this is NOT a kids game.  I think most &#8220;Gamer&#8221; dads would understand that and take precautions (assuming they are good at being a dad).  The problem is that I think that many parents, especially those that don&#8217;t play modern video games, still take the <i>Game</i> in <i>Video Games</i> too literally.  I hope this will change as gaming becomes more prevalent among adults.  </p>
<p>For parents, it is easier to monitor movies.  More parents watch movies than play games, so they are familiar with the territory.  But parents that don&#8217;t play games will have to make an extra effort to be familiar enough with what their kids are playing.</p>
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		<title>By: The Dane</title>
		<link>http://www.christandpopculture.com/featured/modern-warfare-2-the-wrong-side-of-the-gun/#comment-55447</link>
		<dc:creator>The Dane</dc:creator>
		<pubDate>Fri, 30 Oct 2009 14:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=5072#comment-55447</guid>
		<description>Your (and Miyamoto&#039;s) argument is that it&#039;s okay because the player/viewer experiences a distancing from the reality of his actions, so much so that the player is not held culpable for even the idea of crushing turtles with well-timed stomps. My argument is identical.

Well, save for the fact that I acknowledge that the degree of distancing, while facilitated by the kind of game, is most basically a function of the degree to which individual players identify the fantasy with the reality. 

Back in the day, Bugs Bunny and the Three Stooges came under attack for their violence and the &quot;fact&quot; that they would prompt their young viewership into like action. We argue, &lt;i&gt;But they&#039;re too cartoony. No one would take them seriously.&lt;/i&gt; But apparently some children did and hoped to mimmick the roles these fictionalizations played out. Of course, not all children did. The one&#039;s who could tell reality from fantasy didn&#039;t.

I can see an argument made that as a game approaches reality we should seek to become more aware of its unreality. But to leave it at the game being a representation of something awful is not a robust enough response since, as I pointed out, so is Super Mario Bros.</description>
		<content:encoded><![CDATA[<p>Your (and Miyamoto&#8217;s) argument is that it&#8217;s okay because the player/viewer experiences a distancing from the reality of his actions, so much so that the player is not held culpable for even the idea of crushing turtles with well-timed stomps. My argument is identical.</p>
<p>Well, save for the fact that I acknowledge that the degree of distancing, while facilitated by the kind of game, is most basically a function of the degree to which individual players identify the fantasy with the reality. </p>
<p>Back in the day, Bugs Bunny and the Three Stooges came under attack for their violence and the &#8220;fact&#8221; that they would prompt their young viewership into like action. We argue, <i>But they&#8217;re too cartoony. No one would take them seriously.</i> But apparently some children did and hoped to mimmick the roles these fictionalizations played out. Of course, not all children did. The one&#8217;s who could tell reality from fantasy didn&#8217;t.</p>
<p>I can see an argument made that as a game approaches reality we should seek to become more aware of its unreality. But to leave it at the game being a representation of something awful is not a robust enough response since, as I pointed out, so is Super Mario Bros.</p>
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		<title>By: Richard Clark</title>
		<link>http://www.christandpopculture.com/featured/modern-warfare-2-the-wrong-side-of-the-gun/#comment-55430</link>
		<dc:creator>Richard Clark</dc:creator>
		<pubDate>Fri, 30 Oct 2009 11:42:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=5072#comment-55430</guid>
		<description>@TheDane: Well, obviously crushing a cartoon turtle is a little different than shooting realistically designed people in the head. But yeah, you&#039;re right. It&#039;s about the individual reaction, which is basically subjective. BUT, it&#039;s also something the designer has some control. This is why Miyamoto hates violent shooting games but feels just fine about Mario going around committing Koopa Troopa genocide. Because it&#039;s cartoony, harmless killing.</description>
		<content:encoded><![CDATA[<p>@TheDane: Well, obviously crushing a cartoon turtle is a little different than shooting realistically designed people in the head. But yeah, you&#8217;re right. It&#8217;s about the individual reaction, which is basically subjective. BUT, it&#8217;s also something the designer has some control. This is why Miyamoto hates violent shooting games but feels just fine about Mario going around committing Koopa Troopa genocide. Because it&#8217;s cartoony, harmless killing.</p>
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		<title>By: The Dane</title>
		<link>http://www.christandpopculture.com/featured/modern-warfare-2-the-wrong-side-of-the-gun/#comment-55310</link>
		<dc:creator>The Dane</dc:creator>
		<pubDate>Thu, 29 Oct 2009 18:58:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=5072#comment-55310</guid>
		<description>@Rich: So is crushing a turtle by stomping on it.

The key to understanding the affect of this is always going to hinge on each individual&#039;s reaction to the representation. You clearly invest more verisimilitude into the representation than I do. When I aim a representation of a gun and shoot a representation of a bullet into a representation of a human head, there&#039;s no connection to an analogous real-life situation. If my wife did the same, there would be. And when you do the same, there seems to be at least some connection.

We all approach these things differently and each case needs to be approached on its own terms.</description>
		<content:encoded><![CDATA[<p>@Rich: So is crushing a turtle by stomping on it.</p>
<p>The key to understanding the affect of this is always going to hinge on each individual&#8217;s reaction to the representation. You clearly invest more verisimilitude into the representation than I do. When I aim a representation of a gun and shoot a representation of a bullet into a representation of a human head, there&#8217;s no connection to an analogous real-life situation. If my wife did the same, there would be. And when you do the same, there seems to be at least some connection.</p>
<p>We all approach these things differently and each case needs to be approached on its own terms.</p>
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		<title>By: Richard Clark</title>
		<link>http://www.christandpopculture.com/featured/modern-warfare-2-the-wrong-side-of-the-gun/#comment-55305</link>
		<dc:creator>Richard Clark</dc:creator>
		<pubDate>Thu, 29 Oct 2009 18:30:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=5072#comment-55305</guid>
		<description>Joseph, that first scene startled me when I first played the game. I truly expected Call of Duty to be a bit more light, but they set the stage quite nicely there. Thanks for providing the examples of how you vs. your youth reacted to the scene. The parents role here is SO important, and I don&#039;t mean they all need to call their senators. They need to tell their kids NO, even when it&#039;s freaking Call of Duty and it&#039;s ALL they want for Christmas.

The Dane, good point about the new dimension added on to the story in light of that little detail. I knew about that, but was trying to cram a LOT of facts into a little blog post and just didn&#039;t want to try and fit it in. But yeah, it&#039;s relevant, and it speaks to the complexity of the story - and actually makes me pretty excited about it.

As for pointing out that the computer images aren&#039;t people: I certainly can&#039;t argue with the statement, but it&#039;s important to realize that those computer generated images represent ideas and concepts that actually mean things. So when you aim a representation of a gun and shoot a representation of a bullet into a representation of a human head... well, that&#039;s still a representation of something pretty awful.</description>
		<content:encoded><![CDATA[<p>Joseph, that first scene startled me when I first played the game. I truly expected Call of Duty to be a bit more light, but they set the stage quite nicely there. Thanks for providing the examples of how you vs. your youth reacted to the scene. The parents role here is SO important, and I don&#8217;t mean they all need to call their senators. They need to tell their kids NO, even when it&#8217;s freaking Call of Duty and it&#8217;s ALL they want for Christmas.</p>
<p>The Dane, good point about the new dimension added on to the story in light of that little detail. I knew about that, but was trying to cram a LOT of facts into a little blog post and just didn&#8217;t want to try and fit it in. But yeah, it&#8217;s relevant, and it speaks to the complexity of the story &#8211; and actually makes me pretty excited about it.</p>
<p>As for pointing out that the computer images aren&#8217;t people: I certainly can&#8217;t argue with the statement, but it&#8217;s important to realize that those computer generated images represent ideas and concepts that actually mean things. So when you aim a representation of a gun and shoot a representation of a bullet into a representation of a human head&#8230; well, that&#8217;s still a representation of something pretty awful.</p>
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		<title>By: The Dane</title>
		<link>http://www.christandpopculture.com/featured/modern-warfare-2-the-wrong-side-of-the-gun/#comment-55297</link>
		<dc:creator>The Dane</dc:creator>
		<pubDate>Thu, 29 Oct 2009 17:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=5072#comment-55297</guid>
		<description>I think it salient to point out that from everything that&#039;s been said, it appears that the player character doesn&#039;t play as a terrorist. You don&#039;t get to play as a terrorist. Instead, you apparently play as a CIA infiltrator into a terrorist cell. So you play as a good guy, undercover, killing good guys in order to maintain your cover and defeat, at day&#039;s end, the bad guys.

This is important because it increases the story-value of the scene dramatically. It raises questions of the ethic of &quot;modern warfare,&quot; of collateral damage (e.g., civilians killed in order to preserve an opportunity to more greatly damage an enemy), etc. It really turns the story-mechanism of the game into something valuable and worthwhile.

Still, at the end of the day, those civilians aren&#039;t people. They&#039;re computer-generated AIs with some sort of ragdoll physic attached. For some people, especially non-gamers, that&#039;s connected so tenuously that they might as well be real people. But for many of us, the connection is always evident and we never don&#039;t feel as though we are playing a game.</description>
		<content:encoded><![CDATA[<p>I think it salient to point out that from everything that&#8217;s been said, it appears that the player character doesn&#8217;t play as a terrorist. You don&#8217;t get to play as a terrorist. Instead, you apparently play as a CIA infiltrator into a terrorist cell. So you play as a good guy, undercover, killing good guys in order to maintain your cover and defeat, at day&#8217;s end, the bad guys.</p>
<p>This is important because it increases the story-value of the scene dramatically. It raises questions of the ethic of &#8220;modern warfare,&#8221; of collateral damage (e.g., civilians killed in order to preserve an opportunity to more greatly damage an enemy), etc. It really turns the story-mechanism of the game into something valuable and worthwhile.</p>
<p>Still, at the end of the day, those civilians aren&#8217;t people. They&#8217;re computer-generated AIs with some sort of ragdoll physic attached. For some people, especially non-gamers, that&#8217;s connected so tenuously that they might as well be real people. But for many of us, the connection is always evident and we never don&#8217;t feel as though we are playing a game.</p>
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		<title>By: Joseph</title>
		<link>http://www.christandpopculture.com/featured/modern-warfare-2-the-wrong-side-of-the-gun/#comment-55269</link>
		<dc:creator>Joseph</dc:creator>
		<pubDate>Thu, 29 Oct 2009 14:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=5072#comment-55269</guid>
		<description>Wow... I haven&#039;t seen the video, but I&#039;ve got boys in my youth group, so I&#039;m sure I&#039;ll see that scene at some point. I agree with you wholeheartedly, and appreciate you speaking out as a Christian who believes that we should thoughtfully engage culture instead of running from it with our arms flailing.

I think your point about who should (be allowed to) play this game is particularly salient, too. Back when I had an XBox 360, I had the first Modern Warfare. I remember how horrifying the initial scene in the storyline was - watching passively from the perspective of a political prisoner as you are driven to your execution, unable to do anything other than look around at all the death and mayhem around you; watching one of the bad guys cock a pistol, point it at your head, and pull the trigger. I thought it was gripping, raw, shocking, and real. It made a statement to me about the world and the type of mentality it takes to show that kind of brutality. My students thought it was boring because it was 3-4 minutes of video game that they didn&#039;t get to shoot anybody.

I hope and pray that more parents will begin fulfilling their role as spiritual leaders for their kids and either protect young minds from this kind of media, or (maybe better) take the time to experience it with their kids and talk through the issues.</description>
		<content:encoded><![CDATA[<p>Wow&#8230; I haven&#8217;t seen the video, but I&#8217;ve got boys in my youth group, so I&#8217;m sure I&#8217;ll see that scene at some point. I agree with you wholeheartedly, and appreciate you speaking out as a Christian who believes that we should thoughtfully engage culture instead of running from it with our arms flailing.</p>
<p>I think your point about who should (be allowed to) play this game is particularly salient, too. Back when I had an XBox 360, I had the first Modern Warfare. I remember how horrifying the initial scene in the storyline was &#8211; watching passively from the perspective of a political prisoner as you are driven to your execution, unable to do anything other than look around at all the death and mayhem around you; watching one of the bad guys cock a pistol, point it at your head, and pull the trigger. I thought it was gripping, raw, shocking, and real. It made a statement to me about the world and the type of mentality it takes to show that kind of brutality. My students thought it was boring because it was 3-4 minutes of video game that they didn&#8217;t get to shoot anybody.</p>
<p>I hope and pray that more parents will begin fulfilling their role as spiritual leaders for their kids and either protect young minds from this kind of media, or (maybe better) take the time to experience it with their kids and talk through the issues.</p>
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