Rich and Ben discuss not only the controversies surrounding the now infamous first person shooter, Modern Warfare 2, they also discuss the industry context in which the game is designed, published and marketed and how that should inform our decision making and thought process towards games like these. Plus, we share our top 5 dangers inherent in interacting with Popular Culture!
Note: Forgive the lack of intro music, and any other rough edges. We are experimenting with a new recording/editing technique, and it’s been tougher than we thought.
Every week, Richard Clark and Ben Bartlett acknowledge and respond to the big issues in popular culture. We love feedback! If you’d like to respond you can comment on the website, send an email to christandpopculture@gmail.com, or go to our contact page. We would love to respond to feedback on the show, so do it now! Subscribe to us in iTunes by clicking here. While you’re at it, review us in iTunes! We’ll love you forever!
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Great episode, guys. I really enjoyed it. It should be interesting to hear other people OTHER than the normal two hosts.
On your list of Top 5 dangers inherent in interacting with Popular Culture, I related to quite a few. Mainly, anything that hindered relationships were something I struggle with. I spend a lot of time reading, listening, and working by myself, while I could be using some of the time to relate to family.
Also, the statements about being influenced by a certain person/resource are relatable.
in your video game discussion, you talk about a game being art. How would you define a game that is “good art?” Just curious.