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	<title>Comments on: Splosion Man&#8217;s Twisted Vision</title>
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	<description>Where The Christian Faith Meets The Common Knowledge of Our Age</description>
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		<title>By: Richard Clark</title>
		<link>http://www.christandpopculture.com/featured/splosion-mans-twisted-vision/#comment-47336</link>
		<dc:creator>Richard Clark</dc:creator>
		<pubDate>Mon, 10 Aug 2009 13:53:34 +0000</pubDate>
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		<description>Yes! Awesome! We&#039;ll have to play through some multiplayer sometime.</description>
		<content:encoded><![CDATA[<p>Yes! Awesome! We&#8217;ll have to play through some multiplayer sometime.</p>
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		<title>By: Charles Jones</title>
		<link>http://www.christandpopculture.com/featured/splosion-mans-twisted-vision/#comment-47335</link>
		<dc:creator>Charles Jones</dc:creator>
		<pubDate>Mon, 10 Aug 2009 13:43:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=4304#comment-47335</guid>
		<description>My XBox has been RROD on a shelf for about 3 months, but thanks to your article, I&#039;m getting it fixed so that I can &lt;em&gt;splode, splode, splode!&lt;/em&gt;. I just thought you should know that your work here at CaPC is changing lives &#8212; for the better.</description>
		<content:encoded><![CDATA[<p>My XBox has been RROD on a shelf for about 3 months, but thanks to your article, I&#8217;m getting it fixed so that I can <em>splode, splode, splode!</em>. I just thought you should know that your work here at CaPC is changing lives &#8212; for the better.</p>
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		<title>By: Richard Clark</title>
		<link>http://www.christandpopculture.com/featured/splosion-mans-twisted-vision/#comment-46987</link>
		<dc:creator>Richard Clark</dc:creator>
		<pubDate>Thu, 06 Aug 2009 21:34:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=4304#comment-46987</guid>
		<description>Ha, well said.</description>
		<content:encoded><![CDATA[<p>Ha, well said.</p>
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		<title>By: Sam Van Eman</title>
		<link>http://www.christandpopculture.com/featured/splosion-mans-twisted-vision/#comment-46977</link>
		<dc:creator>Sam Van Eman</dc:creator>
		<pubDate>Thu, 06 Aug 2009 20:06:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=4304#comment-46977</guid>
		<description>While you&#039;re right that I probably won&#039;t accept it, I also don&#039;t think playing it will make anyone more violent or amoral (I think game studies have said the same). 

Interestingly, this behavior does exist in real life. There are plenty of teens (and others, of course) who break things, shoot things, tie cats together for a thrill, etc. I remember breaking all of the windows in someone&#039;s barn when I was eight. Does it let me off the hook to say that my friend threw the first stone? It was a blast. It even turned into a contest to see who could knock out the small remaining shards first. &#039;Splosions everywhere, and then we ran away.  

Maybe I&#039;d like the game too much.</description>
		<content:encoded><![CDATA[<p>While you&#8217;re right that I probably won&#8217;t accept it, I also don&#8217;t think playing it will make anyone more violent or amoral (I think game studies have said the same). </p>
<p>Interestingly, this behavior does exist in real life. There are plenty of teens (and others, of course) who break things, shoot things, tie cats together for a thrill, etc. I remember breaking all of the windows in someone&#8217;s barn when I was eight. Does it let me off the hook to say that my friend threw the first stone? It was a blast. It even turned into a contest to see who could knock out the small remaining shards first. &#8216;Splosions everywhere, and then we ran away.  </p>
<p>Maybe I&#8217;d like the game too much.</p>
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		<title>By: Richard Clark</title>
		<link>http://www.christandpopculture.com/featured/splosion-mans-twisted-vision/#comment-46974</link>
		<dc:creator>Richard Clark</dc:creator>
		<pubDate>Thu, 06 Aug 2009 19:50:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=4304#comment-46974</guid>
		<description>Well, let&#039;s point out that it&#039;s the character I&#039;m referencing as &quot;totally and completely amoral,&quot; someone who only exists in a fictitious world where such a thing &lt;i&gt;can&lt;/i&gt; exist - not the game. I do believe it is possible not only to play as him without being influenced by or approving of him. 

I guess what separates this from other games that I would have a problem with (Mad World, earlier Grand Theft Auto, etc.) is that that the game is  very aware of its own twisted ideas. When I am playing Splosion Man, am I equating his actions and motives to those that could exist in real life? No. What does exist in real life is my reaction to what is happening on screen, and my interactions with others around me. 

What is &quot;good&quot; about the game? God created fun. Sometimes he calls it joy. It&#039;s something God endorses. It gives us perspective and makes us humble. There is also a multiplayer component that encourages teamwork and cooperation. This is valuable, and a good way to spend some time with friends. So that&#039;s what&#039;s good. 

Like all media, Splosion Man is a judgment call. Some won&#039;t find it fun at all. Others, like you I suspect, won&#039;t find it acceptable. But some will. It does what it sets out to do, and it does it well. And what it sets out to do is enable the player to have a heck of a fun time while also mocking various misguided concepts of our culture. That&#039;s something I appreciate, and something I find both good and helpful. And yes, even redeemable.</description>
		<content:encoded><![CDATA[<p>Well, let&#8217;s point out that it&#8217;s the character I&#8217;m referencing as &#8220;totally and completely amoral,&#8221; someone who only exists in a fictitious world where such a thing <i>can</i> exist &#8211; not the game. I do believe it is possible not only to play as him without being influenced by or approving of him. </p>
<p>I guess what separates this from other games that I would have a problem with (Mad World, earlier Grand Theft Auto, etc.) is that that the game is  very aware of its own twisted ideas. When I am playing Splosion Man, am I equating his actions and motives to those that could exist in real life? No. What does exist in real life is my reaction to what is happening on screen, and my interactions with others around me. </p>
<p>What is &#8220;good&#8221; about the game? God created fun. Sometimes he calls it joy. It&#8217;s something God endorses. It gives us perspective and makes us humble. There is also a multiplayer component that encourages teamwork and cooperation. This is valuable, and a good way to spend some time with friends. So that&#8217;s what&#8217;s good. </p>
<p>Like all media, Splosion Man is a judgment call. Some won&#8217;t find it fun at all. Others, like you I suspect, won&#8217;t find it acceptable. But some will. It does what it sets out to do, and it does it well. And what it sets out to do is enable the player to have a heck of a fun time while also mocking various misguided concepts of our culture. That&#8217;s something I appreciate, and something I find both good and helpful. And yes, even redeemable.</p>
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		<title>By: Sam Van Eman</title>
		<link>http://www.christandpopculture.com/featured/splosion-mans-twisted-vision/#comment-46969</link>
		<dc:creator>Sam Van Eman</dc:creator>
		<pubDate>Thu, 06 Aug 2009 18:59:39 +0000</pubDate>
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		<description>Sorry if my ramblings went elsewhere. The subject of violent people wanting what God can provide is something on my mind, and I saw it here, too. 

In response to your comment, I can see how the following might be &quot;fun,&quot; but I can&#039;t see how the following equals &quot;good&quot; and &quot;clean&quot;: 

&quot;Splosion Man...is totally and completely amoral. The very definition of a psychopath, Splosion Man spends the entire game really enjoying destroying things and killing people. The game is fun precisely because the player views such things within this game world as neutral. They are only good or bad insofar as they bring us joy.&quot;</description>
		<content:encoded><![CDATA[<p>Sorry if my ramblings went elsewhere. The subject of violent people wanting what God can provide is something on my mind, and I saw it here, too. </p>
<p>In response to your comment, I can see how the following might be &#8220;fun,&#8221; but I can&#8217;t see how the following equals &#8220;good&#8221; and &#8220;clean&#8221;: </p>
<p>&#8220;Splosion Man&#8230;is totally and completely amoral. The very definition of a psychopath, Splosion Man spends the entire game really enjoying destroying things and killing people. The game is fun precisely because the player views such things within this game world as neutral. They are only good or bad insofar as they bring us joy.&#8221;</p>
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		<title>By: Richard Clark</title>
		<link>http://www.christandpopculture.com/featured/splosion-mans-twisted-vision/#comment-46957</link>
		<dc:creator>Richard Clark</dc:creator>
		<pubDate>Thu, 06 Aug 2009 16:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=4304#comment-46957</guid>
		<description>Maybe I should be more clear: I don&#039;t view this game to be harmful at all. It&#039;s about as close to good, clean fun as you can get and is pretty darn useful when it comes to spending some good time with friends. The multiplayer mode is incredibly good.

The difference between this and the other thoughtless entertainment I refer to is that Splosion Man is self-aware and stylized to the point of ludicrousness. The game itself is in my mind a comment on the sort of person who enjoys human destruction. The movie wherein the hero is bent on revenge, or &quot;justice&quot;, or simple heroics are much more dangerous because they provide a justification for something that&#039;s really no more than mindless destruction.</description>
		<content:encoded><![CDATA[<p>Maybe I should be more clear: I don&#8217;t view this game to be harmful at all. It&#8217;s about as close to good, clean fun as you can get and is pretty darn useful when it comes to spending some good time with friends. The multiplayer mode is incredibly good.</p>
<p>The difference between this and the other thoughtless entertainment I refer to is that Splosion Man is self-aware and stylized to the point of ludicrousness. The game itself is in my mind a comment on the sort of person who enjoys human destruction. The movie wherein the hero is bent on revenge, or &#8220;justice&#8221;, or simple heroics are much more dangerous because they provide a justification for something that&#8217;s really no more than mindless destruction.</p>
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		<title>By: Sam Van Eman</title>
		<link>http://www.christandpopculture.com/featured/splosion-mans-twisted-vision/#comment-46952</link>
		<dc:creator>Sam Van Eman</dc:creator>
		<pubDate>Thu, 06 Aug 2009 14:46:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=4304#comment-46952</guid>
		<description>Goannatree, 
Yes, sense of humor, which is a good in the world. I might also add that &#039;sploding things, while not always beneficial, still brings pleasure because in it is the experience of control and efficacy (the &quot;capacity to produce an effect&quot;). Don&#039;t we all want to be noticed? Make a difference? Have some level of autonomy like Adam and Eve were given? Experience humor and pleasure? 

While I don&#039;t endorse this game, it fascinates me that &quot;good&quot; can&#039;t be wholly removed from any experience. Even violent people want what God can provide. 

I just wish, as Richard said, that there were more obviously redeemable elements to the game.</description>
		<content:encoded><![CDATA[<p>Goannatree,<br />
Yes, sense of humor, which is a good in the world. I might also add that &#8216;sploding things, while not always beneficial, still brings pleasure because in it is the experience of control and efficacy (the &#8220;capacity to produce an effect&#8221;). Don&#8217;t we all want to be noticed? Make a difference? Have some level of autonomy like Adam and Eve were given? Experience humor and pleasure? </p>
<p>While I don&#8217;t endorse this game, it fascinates me that &#8220;good&#8221; can&#8217;t be wholly removed from any experience. Even violent people want what God can provide. </p>
<p>I just wish, as Richard said, that there were more obviously redeemable elements to the game.</p>
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		<title>By: Goannatree</title>
		<link>http://www.christandpopculture.com/featured/splosion-mans-twisted-vision/#comment-46951</link>
		<dc:creator>Goannatree</dc:creator>
		<pubDate>Thu, 06 Aug 2009 14:07:01 +0000</pubDate>
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		<description>A least they have a sense of humour...i guess?</description>
		<content:encoded><![CDATA[<p>A least they have a sense of humour&#8230;i guess?</p>
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		<title>By: Sam Van Eman</title>
		<link>http://www.christandpopculture.com/featured/splosion-mans-twisted-vision/#comment-46946</link>
		<dc:creator>Sam Van Eman</dc:creator>
		<pubDate>Thu, 06 Aug 2009 13:10:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.christandpopculture.com/?p=4304#comment-46946</guid>
		<description>Richard, 
Thanks for a common sense review about a nonsensical activity.</description>
		<content:encoded><![CDATA[<p>Richard,<br />
Thanks for a common sense review about a nonsensical activity.</p>
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