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The Dangers of Video Games

Richard Clark picks up his Wii Zapper and takes aim at a giant target that takes up the whole screen.

by Richard Clark

12 June 2008 1,998 views 6 Comments

Most mediums have been around for long enough time to mature. Video games are another story. Video games were born the same year I was: 1982. And like me, they are still figuring out what on earth they’re going to do with themselves. In the meantime, the medium seems to be reinvinting itself every five years, adding new control schemes, more realistic graphics, and unleashing new controversies.

Because of these controversies, no one is stranger to the dangers of video games, but many are ignorant of the root causes, or ways to guard against them. This post is simply an attempt to get both those who write video games off and those who play video games regularly to stop and consider exactly what it is we are facing.

(Of course, video games aren’t all bad. Check out my post on the Benefits of Video Games)

Video Games can Distract from Real Life
The most well-known problem with video-games is also the most foundational. In fact, this flaw is really the reason for the rest of the flaws listed.
The stereotypical video-gamer who rarely goes outside, showers, or interacts with the opposite sex is very real and can be found in any Gamespot near you. And here’s a news flash: you’re not far from becoming him. Sure, it’s possible to become a video game enthusiast without becoming the stereotype, but it takes some real work. One must think hard about the way one plays video games and what they play, as well as how they react to them. There’s nothing wrong with loving video games, but the key is balance: let nothing become your master.

Video Games can Reward Obsession
One debate in the gaming world right now is whether or not casual gaming is killing off all of the “good” (aka “hardcore”) games. The Nintendo Wii has demonstrated that regular people are willing to play video games if they aren’t forced to spend hours learning special moves and what the 20 various buttons do before they can even begin to succeed. This is why classic games are so attractive to regular people: Pacman takes a total of 20 seconds to figure out.
But then came Street Fighter 2, which added “special moves,” which were activated by button combinations that no one could guess on their own. Inside knowledge was required. Street Fighter 2 and games of its kind actually required study time to excel. Most people agree that right about this time is when people started their exodus from playing video games. They claimed that they just “didn’t have time,” and what they meant was, they only had time to play, not to practice or memorize. That’s probably a pretty healthy attitude toward video games.

Video Games can Alienate you From Others
Just ask my wife: you may be really excited about Super Smash Brothers Brawl, but not everyone feels the love. No one is able to appreciate your favorite game simply because you want them to. People appreciate the people in their lives, not the games in their friends lives and they really just want to spend time with you. Don’t treat people as a “2nd player” (this is something that sounds ridiculous but is a common problem for many gamers) and instead treat them as someone you’d like to hang out with and get to know. Use video games as an opportunity to break the ice. Horror of horrors: You may want to let them win a couple of times. This is exactly the reason I let my wife win every single game of Dr. Mario Rx against me. Yeah, that’s why.

Video Games can Discourage Deep Thought About Critical Issues
Admit it: when you’re playing Doom, Quake, Unreal Tournament or Call of Duty, you’re not thinking about why you’re doing what you’re doing. You’re simply trying to do it better. This is simply one example of how video games can subtly distract us from moral questions that ought to plague us. While recent games have drawn attention to these moral choices, for the most part games are still in the early artistic stages and designers show little real concern for causing us to stop and think about what we’re doing.
My suggestion: Especially for narrative based games that deal with heavy issues, pause the game and think about what is being simulated. Ask why your character is considered the “hero” of the game. Ask whether or not he should be considered a villain. Most important, probe yourself and ask God to shine a light onto any way that might be being affected by the game.

There are two extreme sides of the video game issue: one side claims that they are too addictive, too violent, too risky for the believer to take part in, and that they must be avoided. The other claims that video games are just plain fun, that they don’t affect our thought patterns, and that they ought to be treated in the same way as film or television.

Both sides are guilty of the same sin: underestimating the power of the video game to affect how we see the world, how we exist in the world, and how others see us. Video games ought to be enjoyed, but they ought not to dominate our lives. The worldviews presented in video games should be considered carefully. Finally, gamers need to stop clamoring for games to be treated the same as every other medium. Video games are not just any other medium: they are innovative, full of potential, immersive. These things, coupled with the fact that they are made and played by a depraved humanity makes them wrought with danger.

See Also:
In Praise of Film
The Dangers of Film
In Praise of Television
The Dangers of Television
In Praise of Video Games

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6 Comments »

  • Jayson said:

    Wow, quite frankly I want the two minutes of my life back it took to read your blog post.

    Marked as “dislike” in Stumble Upon. This blog has no real information, just some schmoes opinion about video games. You add no information to back your claims, no studies, no science…. no nothing. What a waste of web space.

  • Rich Clark (author) said:

    Thanks!

    Rich Clarks last blog post..Netflix on your Xbox 360: New ways to watch

  • Minnesota Attorney said:

    These arguments only apply to gaming in excess.

    The problem with these arguments is that countless activities could be argued against using the same arguments. For example, replace “video games” with “rock climbing” in the following headings:

    Rock climbing can Distract from Real Life; Rock climbing can Reward Obsession; Rock climbing can Alienate you From Others; Rock climbing can Discourage Deep Thought About Critical Issues.

    In other words, anything taken out of balance is wrong.

    Minnesota Attorneys last blog post..Blog Law 101: Keeping Your Blog Legal

  • Kris said:

    Dear Rich,

    Great article. Cited by one of my grade 8 students in his game safety portfolio. Can be used as a good discussion starter and includes realistic and balanced opinion. An gentle introduction to some deep topics.
    Minnesota seems to have ignored much of the video game specific comments you made (perhaps he has never played many video games so that these comments did not have the same resonance). For example the issue raised about video game players who are distracted from the real world is not the same issue for rock climbers at all. For video game players this can mean not interacting positively even with those they play with, seriously damaged relationships with family members, skipping meals to the point of death and losing jobs. These are not the same issues typically faced by rock climbers who are generally socially, often climb in teams they interact well with, eat healthily and usually fit their sport into a sensible time in their schedules.

  • Beelzebub said:

    It’s always a great sign when an 8th grade student cites an article which gives ABSOLUTELY NO SUPPORT to its arguments. You must be so proud, Kris. As has been said, these arguments apply, if at all, only to video gaming in excess. Video game OBSESSION.

    I, myself, am both a well-rounded individual AND a video game enthusiast. I attend college at Virginia Commonwealth University, where I am a second-semester sophomore have a steady girlfriend, SHOWER EVERY DAY, and, yes, I know how to perfectly perform Ken’s Shoryuken attack from the aforementioned Street Fighter 2 (as close to the “thinking man’s” arcade fighter as we’re likely to see). And, believe it or not, I let the aforementioned girlfriend beat me at Guitar Hero sometimes, as well. Even though, in all honesty, we both know she doesn’t play as well as I do.

    Of course, there are those who CAN’T regulate their obsession. The 400 pound World of Warcraft (or, to avoid discrimination, Call of Duty) players are good examples. My sister’s boyfriend is a good example of one who lets video games alienate him. He isn’t a top-notch player, and refuses to play with my sister (an even poorer player) when we get a group of people playing together. He can’t stand losing, and rather than work out an arrangement to where they can stay together and still stand a fighting chance, he prefers to raise a fuss and refuse to play. He’s 22 years old. Not exactly the most mature solution he could find, I think.

    So, rest assured it IS indeed possible to both enjoy playing video games, and live a normal, well-adjusted life. No, everybody doesn’t master both, but the more extreme examples are few and far between. In the same way that guns don’t kill people: people do; Video games don’t ruin lives: people’s reaction to them does.

  • peter bartlett said:

    So Beelzebub,
    you are saying that you are an example of a person who is able to be a ideo game enthusiast without being less of a person, and yet you admit that this is a danger for a number of people.

    Way to agree with an article while insulting it at the same time.

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